12-year-old Shindou Hikaru is just your average 6th grader. One day, while searching through his grandfather's attic, he comes across an old Go board. Upon touching the Go board, Hikaru is possesse...
Hikaru is given a phone call asking him to appear in the Japan/China/Korea Junior's Tournament but he finds out he will have to take place in a preliminary tournament to choose Japan's three contes...